(BG3) Baldur’s Gate III – Gale ‘Campfire Scene’ All Dialogue / Outcomes

Baldur's Gate 3 - Character Companion Dialogue Compilations / Easter Eggs


This page will be mainly focusing on the various companion character dialogue that occurs during the Gale ‘Campfire’ scene

The dialogue will include everything that is presented as a dialogue option, this also includes dialogue that occurs when you fail and win a die/dice roll too.

The page is currently done with only the Early Access currently being available, thus everything is subject to change. I will however, change this page to properly match the dialogue scene when the full version is released. For now enjoy what is said during the particular Early Access patch.

Anyway let us begin!

(NOTE: This was all taken from the Early Access phase of the game)

You can check out my other pages on the various companion and party dialogue below

MORE:

  • SCENE DIALOGUE: Gale Campfire
  • HOW TO UNLOCK: 

GALE CAMPFIRE SCENE

  • Gale stands by the campfire thinking of the past events
  • GALE: Go to hell
  • PLAYER CHARACTER (OPTION 1): And good evening to you too
  • GALE (REPLY 1): Hah. You’re a good sport. ‘Go to hell’. An everyday expression. So trivial it’s almost meaningless.
  • PLAYER CHARACTER (OPTION 2): Was there anything in particular I did to deserve such a greeting?
  • GALE (REPLY 2): Oh. Nothing, nothing. I’m just poorly making a point.
  • PLAYER CHARACTER (OPTION 3): Watch your damn mouth!
  • GALE (REPLY 3): Hold your horses! I’m just poorly making a point. ‘Go to hell’. An everyday expression. So trivial it’s almost meaningless. But we’ve seen Hell. It’s real. And it isn’t trivial.
  • PLAYER CHARACTER (OPTION 1): What’s on your mind, Gale?
  • GALE (REPLY 1): Devils, dragons, mind flayers – they used to be abstracts. Pictures on a piece of paper. What a difference a day makes. Now we have tadpoles slithering through our heads like carnivorous foeti
  • PLAYER CHARACTER (OPTION 2): You sound a tad more dejected than when we first met
  • GALE (REPLY 2): Merely contemplating. Devils, dragons, mind flayers – they used to be abstracts. Pictures on a piece of paper. What a difference a day makes. Now we have tadpoles slithering through our heads like carnivorous foeti. That’s not abstract.
  • PLAYER CHARACTER (OPTION 1): I’m not too worried. We’ll find someone who can help us.
  • GALE (REPLY 1): That’s the spirit. Let’s be up with the lark – find a healer before the wee one gets hungry
  • PLAYER CHARACTER (OPTION 2): Perhaps you should get some rest
  • GALE (REPLY 2): The ballet of flames invites reflection. But you’re right.
  • PLAYER CHARACTER (OPTION 3): What can I say but that you are right? We’re in deep you-know what
  • GALE (REPLY 3): Point well made, I see. I’ll wake you bright and early. We’ll need to find a healer before the wee one gets hungry

RELATED GUIDES / LINKS:

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