Batman Arkham VR – All Riddler Challenges (Tipping Point)

Game Guides

Batman Arkham VR is a rather short title that only features a total of 8 different mission chapters that are split into three different acts. Meaning that the main story can easily be beat in less than 10 hours. However, to try and make up for the rather short story there is, of course, the addition of collecting the Riddler collectibles and puzzles.

In order to unlock the ability to start solving the Riddler challenges you will, first, need to complete the main story. Only after the main story has been successfully completed can you then begin on ‘completing’ the rest of the game.

For the most part, the Riddler collectibles mainly feature players having to solve various different riddles, finding the hidden ‘Riddle boxes’, and completing the ‘question mark graffiti’.

Below is a simple guide on how to find and solve all of the Riddler challenges that are in ‘Tipping Point‘ mission chapter.


RIDDLE BOX: We can find this Riddle box down just below the platform that Penguin and his goons are stood on. Simply look down and to the right in order to find it. Use the grappling gun to grab it.

ELECTRICAL BOX: This electrical box can be found on the wall of the Iceberg Lounge building. Check near the entrance to the building. Use the grappling gun to destroy it.

RIDDLE (How distracting when this safety measure is brandished to express displeasure): The Riddle for this one can be found on the wall near the tables and chairs. Remember to get your scanner out and you should be able to find it. The solution and answer to this Riddle is actually the fire extinguisher, which is on the platform that Penguin and his goons are currently stood on.

SECURITY CAMERA: We can actually find this security camera positioned just above the Iceberg Lounge entrance. Remember to use the batarang to destroy it.

RIDDLE PUZZLE: This puzzle can be found on the ground floor opposite the tables and chairs. Here we will find a Riddle box and several green buttons. Unlike with the previous mission chapter, these green buttons will automatically turn on and off. Our goal is to equip the batarang, From there, we will need to time our next move perfectly. Our job is to aim this batarang and wait until the button next to the Riddle box is about to activate, and as soon as it does, that is our cue to do something.


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