Baldur’s Gate 3 III – We Get Details On The Early Access Races / Classes
We get some juicy new details on the available Early Access classes and races thanks to a new update from the team at Larian Studios.
According to the team there will be a total of 16 different races and 6 classes to be able to choose and play during the Early Access, which is said to begin this October 6th on PC and Stadia.
At launch the available classes is said to include the humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings, including subraces of each race. The early access is also said to be around 25 hours worth of content, which isn’t too bad lets be honest.
Baldur’s Gate III will be available to players that enjoy solo-play as well having the ability to form a 4-player party in multiplayer.
The Baldur’s Gate IIIs character creation is said to feature photorealistic fantasy races based on 3D scans of actors and models, which is also said to cover a whooping 150 different heads to choose from.
Character races are also said to play a huge role and some of which are found to be rarer than others, this will be noted by various NPC that you come across and will remark as much. Some of the much rare races is said to include the Drow or Githyanki
The most common face to see in Faerûn, humans are known for their tenacity, creativity, and endless capacity for growth. They live fully in the present – making them well suited to the adventuring life – but also plan for the future, striving to leave a lasting legacy.
Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia.
Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave.
Wood elves spend their reclusive lives in Faerûn’s forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness.
Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latters’ treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth – and each other – by any means necessary.
Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight.
A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power.
Like their wood elf parent, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms.
Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark.
Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.
Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and orcs. These losses have lead to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands.
Lightfoot halflings are stealthy but social, travelling all over Faeûn to make names for themselves.
Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own.
Bound to Nessus, the deepest layer of the Hells, these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline.
Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic.
Tieflings from Zariel’s bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.
SOURCE: Press Release
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