As an aspiring member of the Watch, your quest to amass an unparalleled collection of Runeshards is paramount in Eiyuden Chronicle Hundred Heroes. Hunting for the Runeshard locations varies from the scorching flames of Fire Runeshards to the restorative grace of Water Runeshards, each elemental type holds the key to turning the tide of battle. But where can these elusive Runeshards be found?
SEE ALSO
Unveiling the Runeshard Locations
Eiyuden Chronicle’s world is vast and brimming with hidden treasures. To become a true master of Runeshards, you must be willing to explore every nook and cranny, seeking out these invaluable consumables in the most unexpected of places.
For successfully collecting them all you will be rewarded with the I Like Runeshards! trophy achievement, which is worth a bronze trophy.

Fire Runeshard Locations In Eiyuden Chronicle Hundred Heroes
The fiery Runeshards pack a punch, dealing devastating damage to your foes. While some can be purchased from the HQ Rune Shop, the most powerful Fire Runeshard – the Runeshard of Fire 6 – can only be obtained from the formidable Heinrich in the Hero’s Trial.
| Runeshard | Location | Available in HQ Shop? | Value (Baqua) | Target | Description |
|---|---|---|---|---|---|
| Runeshard of Fire 1 | The Greatwood – East | Yes | 100 | Single Enemy | A stone with Level I fire magic. Deals moderate fire damage to one enemy. |
| Runeshard of Fire 2 | HQ Rune Shop | Yes | 150 | Enemy Area | A stone with Level II fire magic. Deals moderate fire damage to one row of enemies. |
| Runeshard of Fire 3 | HQ Rune Shop | Yes | 350 | Single Ally | A stone with Level III fire magic. Grants ally fire damage bonus. Boosts attack for 3 turns. |
| Runeshard of Fire 4 | HQ Rune Shop | Yes | 1,750 | All Enemies | A stone with Level IV fire magic. Deals fire damage to all enemies. |
| Runeshard of Fire 5 | Eggfoot Racing Master 2: Grump Cup, Imperial Elite (Sword) | No | 5,000 | Single Enemy | A stone with Level V fire magic. Deals massive fire damage to one enemy. |
| Runeshard of Fire 6 | Heinrich (Hero’s Trial) | No | 1,0000 | All Enemies | A stone with Level VI fire magic. Deals massive fire damage to all enemies. |
Water Runeshards: Soothe and Sustain Runeshard Locations
The Water Runeshards excel at healing and support, making them invaluable for keeping your party in top condition. While most can be purchased, the elusive Runeshard of Water 6 can be obtained as a Secret Reward from the Mission Guild or by defeating the Kraken in the Hero’s Trial.
| Runeshard | Location | Available in HQ Shop? | Value (Baqua) | Target | Description |
|---|---|---|---|---|---|
| Runeshard of Water 1 | HQ Rune Shop | Yes | 100 | Single Ally | A stone with Level I water magic. Restores minor HP to one ally. |
| Runeshard of Water 2 | HQ Rune Shop | Yes | 150 | All Allies | A stone with Level II water magic. Boosts magic resistance in all allies for 3 turns. |
| Runeshard of Water 3 | HQ Rune Shop | Yes | 350 | All Allies | A stone with Level III water magic. Restores moderate HP to all allies. |
| Runeshard of Water 4 | HQ Rune Shop | Yes | 1,750 | Enemy Area | Level IV water magic stone. Deals mod. water dmg to row of foes, slowing speed for 3 turns. |
| Runeshard of Water 5 | Eggfoot Racing Master 2: Paquia Cup, Imperial Soldier (Bow) | No | 5,000 | Single Ally | A stone with Level V water magic. Grants one ally massive HP recovery. |
| Runeshard of Water 6 | Patrol Mines! Mission Guild Task, Kraken (Hero’s Trial) | No | 1,0000 | All Allies | Level VI water magic stone. Restores HP to all allies. Grants water dmg. bonus for 3 turns. |
Wind Runeshards: Dominate the Battlefield
The Wind Runeshards excel at crowd control, allowing you to manipulate the flow of battle with ease. While most can be purchased, the elusive Runeshard of Wind 6 can be obtained as a Secret Reward from the Mission Guild or by defeating Chapell in the Hero’s Trial.
| Runeshard | Location | Available in HQ Shop? | Value (Baqua) | Target | Description |
|---|---|---|---|---|---|
| Runeshard of Wind 1 | HQ Rune Shop | Yes | 100 | Single Enemy | A stone with Level I wind magic. Deals moderate wind damage to one enemy. |
| Runeshard of Wind 2 | HQ Rune Shop | Yes | 150 | Single Ally | A stone with Level II wind magic. Restores moderate HP to one ally. |
| Runeshard of Wind 3 | HQ Rune Shop | Yes | 350 | All Enemies | A stone with Level III wind magic. Deals minor wind damage and restores allies’ HP equally. |
| Runeshard of Wind 4 | HQ Rune Shop | Yes | 1,750 | Enemy Line | A stone with Level IV wind magic. Deals mod. wind damage to column of enemies. Can stun. |
| Runeshard of Wind 5 | Eggfoot Racing Master 2: Alliance Cup, Imperial Soldier (Bow) | No | 5,000 | All Allies | A stone with Level V wind magic. Grants wind dmg. bonus. Boosts action speed for 3 turns. |
| Runeshard of Wind 6 | Mission Party! Rare Stone! Mission Guild Task, Chapell (Hero’s Trial) | No | 1,0000 | Single Enemy | A stone with Level VI wind magic. Deals heavy wind damage to one enemy. Can stun. |
Earth Runeshards: Fortify and Protect
The Earth Runeshards focus on defensive capabilities, offering powerful shields and even invulnerability. While most can be purchased, the coveted Runeshard of Earth 5, which grants complete party invulnerability, can be obtained as a reward from Eggfoot Racing Master 2 or by defeating Narungarde in the Hero’s Trial.
| Runeshard | Location | Available in HQ Shop? | Value (Baqua) | Target | Description |
|---|---|---|---|---|---|
| Runeshard of Earth 1 | HQ Rune Shop | Yes | 100 | Single Ally | A stone with Level I earth magic. Cures all conditions in one ally. |
| Runeshard of Earth 2 | HQ Rune Shop | Yes | 150 | Single Enemy | A stone with Level II earth magic. Deal mod. earth and armor damage to one enemy. |
| Runeshard of Earth 3 | HQ Rune Shop | Yes | 350 | All Enemies | A stone with Level III earth magic. Deals mod. earth damage to all enemies. Can stun. |
| Runeshard of Earth 4 | HQ Rune Shop | Yes | 1,750 | All Allies | Level IV earth magic stone. Boost allies’ attack power for 3 turns. Restore minor HP each time. |
| Runeshard of Earth 5 | Eggfoot Racing Master 2: Big Egg Cup, Imperial Soldier (Bow) | No | 5,000 | All Allies | A stone with Level V earth magic. Nullifies all attacks on all allies for 3 turns. |
| Runeshard of Earth 6 | Get us Lumber! Mission Guild Task, Narungarde (Hero’s Trial) | No | 1,0000 | All Enemies | Level VI earth magic stone. Strong earth dmg. on all foes, reducing physical def. for 3 turns. |
Light Runeshards: Radiant Restoration Runeshard Locations
The Light Runeshards excel at healing and shielding your party, ensuring their survival in even the most perilous battles. While most can be purchased, the elusive Runeshard of Light 6 can only be obtained by defeating Alde Dracare in the Hero’s Trial.
| Runeshard | Location | Available in HQ Shop? | Value (Baqua) | Target | Description |
|---|---|---|---|---|---|
| Runeshard of Light 1 | HQ Rune Shop | Yes | 100 | Single Enemy | A stone with Level I light magic. Deals moderate damage to one enemy. |
| Runeshard of Light 2 | HQ Rune Shop | Yes | 150 | Single Ally | A stone with Level II light magic. Restores major HP to one ally. |
| Runeshard of Light 3 | HQ Rune Shop | Yes | 350 | Single Ally | A stone with Level III light magic. Nullifies all attacks on one ally for 3 turns. |
| Runeshard of Light 4 | HQ Rune Shop | Yes | 1,750 | All Allies | Level IV light magic stone. Boosts allies’ attack power for 3 turns. Restore minor HP each time. |
| Runeshard of Light 5 | Eggfoot Racing Master 3: Grum Cup and Master 3: Alliance Cup, Imperial Elite (Sword) | No | 5,000 | Single Ally | A stone imbued with Level V light magic. Revives one ally and restores all its HP. |
| Runeshard of Light 6 | Alde Dracare (Hero’s Trial) | No | 1,0000 | All Enemies | A stone with Level VI light magic.Deals massive light damage to all enemies. |
Darkness Runeshards: Runeshard Locations In Eiyuden Chronicle Hundred Heroes
The Darkness Runeshards offer a mix of offensive and debuffing capabilities, allowing you to weaken your foes and siphon their life force. While most can be purchased, the elusive Runeshard of Darkness 6 can only be obtained by defeating the Dead Countess in the Hero’s Trial.
| Runeshard | Location | Available in HQ Shop? | Value (Baqua) | Target | Description |
|---|---|---|---|---|---|
| Runeshard of Darkness 1 | HQ Rune Shop | Yes | 100 | All Enemies | A stone with Level I dark magic. Deals minor dark damage to all enemies. Can stun. |
| Runeshard of Darkness 2 | HQ Rune Shop | Yes | 150 | Enemy Line | A stone with Level II dark magic. Deals mod. dark damage to enemy column for 3 turns. |
| Runeshard of Darkness 3 | HQ Rune Shop | Yes | 350 | Single Ally | A stone with Level III dark magic. Grants ally dark damage bonus and HP drain for 3 turns. |
| Runeshard of Darkness 4 | HQ Rune Shop | Yes | 1,750 | Enemy Area | A stone with Level IV dark magic. Mod. dark damage to a row of enemies. Can instantly kill. |
| Runeshard of Darkness 5 | Eggfoot Racing Master 3: Paquia Cup and Master 3: Big Egg Cup, Imperial Elite (Sword) | No | 5,000 | All Enemies | A stone with Level V dark magic. Deals heavy dark damage to all enemies. |
| Runeshard of Darkness 6 | Dead Countess (Hero’s Trial) | No | 1,0000 | Single Enemy | A stone with Level VI dark magic. Massive dark damage to one enemy and restores own HP. |
Elemental Weapon Buffs: Runeshard Locations
In addition to the elemental Runeshards, you can also find Magic Sword Runeshards that imbue your weapon with powerful elemental enchantments. These Runeshards can only be purchased from the HQ Rune Shop after acquiring the Runeshards Blueprint upgrade.
| Runeshard | Location | Value (Baqua) | Target | Description |
|---|---|---|---|---|
| Magic Sword RS (Fire) 1 | HQ Rune Shop | 1,000 | Self | A fire ench. stone. Adds fire damage, weapon type, boosts attack power for 3 turns. |
| Magic Sword RS (Fire) 2 | HQ Rune Shop | 750 | All Allies | A stone with magic of fire resistance. Boosts all allies’ fire resistance for 3 turns. |
| Magic Sword RS (Water) 1 | HQ Rune Shop | 1,000 | Self | A water ench. stone. Grants water dmg bonus, weapon type, boosts defense power for 3 turns. |
| Magic Sword RS (Water) 2 | HQ Rune Shop | 750 | All Allies | A stone with magic of water resistance. Boosts all allies’ water resistance for 3 turns. |
| Magic Sword RS (Wind) 1 | HQ Rune Shop | 1,000 | Self | A wind ench. stone. Adds wind damage,weapon type, boosts action speed for 3 turns. |
| Magic Sword RS (Wind) 2 | HQ Rune Shop | 750 | All Allies | A stone with magic of wind resistance. Boosts all allies’ wind resistance for 3 turns. |
| Magic Sword RS (Earth) 1 | HQ Rune Shop | 1,000 | Self | An earth ench. stone. Adds earth damage, weapon type and boosts armor. Lasts 3 turns. |
| Magic Sword RS (Earth) 2 | HQ Rune Shop | 750 | All Allies | A stone with magic of earth resistance. Boosts all allies’ earth resistance for 3 turns. |
| Magic Sword RS (Light) 1 | HQ Rune Shop | 1,000 | Self | A light ench. stone. Adds light damage bonus, weapon type, and restores HP/turn for 3 turns. |
| Magic Sword RS (Light) 2 | HQ Rune Shop | 750 | All Allies | A stone with magic of light resistance. Boosts all allies’ light resistance for 3 turns. |
| Magic Sword RS (Dark) 1 | HQ Rune Shop | 1,000 | Self | A dark ench. stone. Grants dark dmg bonus, weapon type, and HP drain. Lasts 3 turns. |
| Magic Sword RS (Dark) 2 | HQ Rune Shop | 750 | All Allies | A stone with magic of dark resistance.Boosts all allies’ dark resistance for 3 turns. |
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