King’s Bounty II 2 – Our Quest To Save The King Begins. Game Review

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King’s Bounty II is the direct sequel to the 1990 title, featuring a mixture of both open world gameplay and turn-based tactical RPG.

Before the game begins players can choose to control one of three pre-made characters each with their own unique abilities, these include the ability to either play as a Mage, Warrior, or a Paladin. Though, these characters have their own abilities they all begin as the hero of Nostria, which is practically the whole setting of the game.
After selecting their character, we are then thrown into the world and quickly realise that the world is practically in political chaos.

Now for the most part, this game is really enjoyable, it is full of optional side quests and what I like most about it is that it features different outcomes for a lot of these quests. These outcomes usually have the player choosing between either the good side (Order Ideal) or the evil path (Anarchy Ideal), and these choices do have an impact on the story. I enjoy these types of games as they allow for replayability and give players more freedom and control, I mainly purchased the game for this aspect alone.

However, despite wanting to enjoy this game I sadly could not. The reason for this is due to the whole combat mechanic and sudden difficulty spike. At first the game is simple enough, however not long into it things take a turn for the worse.
Every enemy you come across is much more powerful than you, there are barely any enemies that can be used to level grind, and often enough I found myself to be stuck on what to do next and how to handle the situation.
The combat mechanic sees players needing to recruit various different units, these units cost gold to purchase which is something that does not come easy. Then when you encounter an enemy unit and you loose one of your own units, they remain dead and gone. Maybe as the game went on things would become more easier but to experience a huge difficulty spike so early on is a really bad game mechanic.

Outside of that though, the game is enjoyable. However, for now I’m not really a fan of this title. I may come back to it at a later date and fix this review a bit but playing a game and struggling through it so early on does not bode well for overall enjoyment. I feel like describing this game as being full of potential but let down by a terrible combat mechanic

  • Developer: 1C Entertainment
  • Publisher: Deep Silver
    Release Date: August 24th, 2021
    Platforms: Nintendo Switch, PC, Playstation 4, XBox One
    Genre: Tactical RPG
    Main Story Length: 
    Platinum Trophy Length: 
    Platform Reviewed On: PC
  • Overall Rating: 2/5


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