The Quarry – All 5 Collectibles (Chapter 5 – White Noise) Locations Guide

Game Guides

The Quarry has many different available collectibles for you to find throughout the game. Each chapter will feature a set amount of collectibles. The Quarry has a total of 10 chapters altogether, including a chapter prologue.

These hidden collectibles include Tarot Cards, Clues, and Evidence. Getting them all will net you with the following trophies and achievements; Decked Out, Forewarned is Forewarned, Meddling Kids!, It’s All Coming Together, What’s This?, Conspiracy Theorist, and The Truth Is Out There

This specific page will be focused on finding the collectibles throughout Chapter 5 – White Noise. There are a total of 5 collectibles to find within this chapter

PREVIOUS CHAPTER: Chapter 4 – Don’t Panic

TYPE: Freakshow Fire Clue #9
COLLECTIBLE: Ticket Stub
LOCATION: 
DESCRIPTION: 
GUIDE: As Kaitlyn we will be forced to make a particular choice, this will allow us to get a collectible during Chapter 10. It will also force us to go down a set path.

Whilst playing as Kaitlyn we will be forced to go through a QTE event, which will involve trying to avoid detection from a man with a flashlight (Bobby). Succeed on the first QTE attempt but fail on the second and third attempt. This will result in Kaitlyn getting hit and Bobby picking up a table. Once Bobby has the table we will then need to try and escape from him.

TYPE: Hackett History Clue #8
COLLECTIBLE: Triggered Bear Trap
LOCATION: Camp Cabins
DESCRIPTION: This bear trap definitely wasn’t there over summer. At least it can’t hurt anyone now.
GUIDE: Whilst playing as Dylan and Ryan you will spot the bear trap to the left of the cabin building. Near the gate

TYPE: Tarot Card #8
COLLECTIBLE: The Devil
LOCATION: Camp Cabins
DESCRIPTION: The Devil. Without restriction, like a shadow torn from one’s corporal form. Pay close attention and act before the demon’s unleashed. Each of us have one, even those who are pure of heart and say their prayers by night.
GUIDE: Whilst at the Camp Cabins head towards the swing and the camera should point to the tarot card.

TYPE: Camp History Clue #8
COLLECTIBLE: Letter To Camp Nurse
LOCATION: Camp Cabins
DESCRIPTION: Chris Hackett has written a note to the camp nurse suggesting she take off a day early. Surely that’s a little irresponsible, when kids are still around.
GUIDE: This clue can be found in between the cabin buildings.

TYPE: Evidence #5
COLLECTIBLE: Claw Marks
LOCATION: Camp Cabins
DESCRIPTION: Large, jagged claw marks on the wall of the radio hut.
GUIDE: Head to the building by the cliff wall (radio hut) and you can spot this one by the ventilation box.

TYPE: Tarot Card #9
COLLECTIBLE: The Hermit
LOCATION: Camp Cabins
DESCRIPTION: Here we have The Hermit. With the hermit comes isolation, loneliness… but reflection, too. Perhaps, given some thought, the hermit who gives chase can guide you to safety. But that all depends on your actions, not his.
GUIDE: This tarot card can be found to the left of the radio hut

NEXT CHAPTER: Chapter 6 – Prayers By Night


SEE ALSO

The Quarry – Other Guides

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