Baldur’s Gate 3 – Rescue The Gnome (Side Quest) Guide

Game Guides

As expected with any typical RPG game these days, Baldur’s Gate 3 also comes with a ton of optional side quests that you can try and complete.

One of these side quests is Rescue The Gnome which is available whilst exploring Blighted Village, the quest itself can be obtained whilst on Act 1 / Chapter 1

It will involve a Gnome being tied to the blades of a windmill

HOW TO UNLOCK:

  • ACT (CHAPTER) UNLOCKED: Act 1 (Chapter 1)
  • LOCATION: Blighted Village
  • QUEST GIVER: This specific quest is obtained by approaching a group of Goblins whilst in Blighted Village (see the images below to find out where these Goblins can be found)

WALKTHROUGH:

  • 1) When you approach these Goblins this quest should then trigger automatically.
  • (+ We spotted a deep Gnome tied to the blades of a windmill. He’s being tormented by a group of goblins.)

2) When you choose to speak to the ringleader, he will say that he is trying to teach the Gnome how to fly.

3) You will be given several dialogue options to choose from, pick whichever you deem fit for your personal play style.

(Note: If you select the following dialogue option ILLITHID (Wisdom) – I’m a True Soul. Now once again – release the Gnome. The Goblin will tell his men to leave and will apologise since you are a True Soul, no conflict will occur. This is based on if you actually also win the Die roll too)

4) Inspect the ‘Brake’ Lever inside the Windmill. This should stop the Windmill from actually turning

5) Head back outside the Windmill and here you should be able to find the poor Gnome, go ahead and speak to him

6) Again you will be given a set of dialogue choices to choose from, pick whichever suits your play style.

(NOTE: Choosing to free him and then saying that he owes you nothing in return for saving him will result in you getting disapproval from both Astarion and Shadowheart, Gale however will approve this.)

7) If you ask the Gnome how he managed to get caught and that he is a long way from home he will tell you about his pack and that it is quite heavy (possible loot), he will also tell you that he was looking for a friend

8) The Gnome’s backpack can be found inside the underground area, look for a Hatch Door that leads underground next to the Windmill

JOURNAL QUEST NOTES:

+ Approach the Goblins. We spotted a deep Gnome tied to the blades of a windmill. He’s being tormented by a group of goblins.

+ Stop the Windmill. It took some convincing, but the Goblins left. If we want to help the Gnome, we’ll have to stop the Windmill.

+ After rescuing Barcus Wroot, we parted ways with him.


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