Star Wars Zero Company Zone Influence

How To Get Star Wars Zero Company Zone Influence

Star Wars Zero Company

Star Wars Zero Company Zone Influence is a reputation mechanic that allows you to unlock Den upgrades, rare resources, and various bonuses. There are 12 zones and each one has three Influence tiers. Let’s see what you must do to earn Influence and unlock all the rewards!

What You Need to Know About Star Wars Zero Company Zone Influence

Open the Influence tab at the Holotable to see all 12 Zones and how much Influence you have with each one. Each Zone has three Influence thresholds (Tiers) that unlock various rewards. The amount of Influence needed to complete a Tier is the same for all Zones:

  • Tier 1 unlocks at 20 Influence.
  • Tier 2 unlocks at 30 Influence.
  • Tier 3 unlocks at 50 Influence.

How to Obtain Zone Influence in Star Wars Zero Company

There are two main ways to get Zone Influence:

  • Contacts.
  • Missions and Operations.

Contacts

Contacts are obtained from critical missions and operations. Use them as currency to gain Influence with a Zone of your choice. Contacts give you +7 (or more) Influence. You can spend as many Contacts as you like in a single Zone. The Networking upgrade increases the Star Wars Zero Company Zone Influence gain from Contacts by 2.

Missions and Operations

You can earn Zone Influence from missions, but operations provide a more reliable way to get it. Most operations reward a small amount of Influence. The rewards are hidden, so you cannot see what you get unless you complete the operation. Influence rewards from operations are based on the operation’s location. For example, operations in Zone Grek reward Influence for Zone Grek. Checking the operation’s location lets you determine which Zone Influence you will increase.

Zone Influence Rewards

With 12 Zones and three Influence Tiers per Zone, you might be wondering which Star Wars Zero Company Zone Influence to upgrade first. The choice should be based on your play style and what you want to unlock first.

ZoneTier 1 RewardsTier 2 RewardsTier 3 RewardsBest For
Cresh+25 Intel cap.Each mission gives +5 Intel.Prototype Imploder -grenade.Intel.
Dorn100 Den XP.2 Capacitors.Upgrade Facility Slot.Base upgrades.
Aurek+ 1 roster capacity.+4 Operator HP.Medpac Mk. IV – utility that heals 30% HP.Operators.
BeshRepulsor Units Mk. II – boosts movement by 1.+2 Focus Points for all Operators.Weightless Stabilizer -weapon mod that gives 33% chance to get Evasion.Combat.
Grek+1 Focus Points for all Operators.Increased Influence from missions and operations.Custom RSKF-44 – utility that fires a short range armor-piercing pistol shot.Combat.
Leth+ 20 Bond XP.Each mission gives 250 credits.Better items from the Black Market.Credits.
EskTrauma Kit Mk. II – utility that causes downed allies to return with full HP.+4 Operator HP.Gas Dispenser MK. IV utility – dazes units.Combat.
FornAdvanced Range Scope – weapon mod that decreases chance-to-hit penalties from range by 10%.Assassin’s Scope – weapon mod that increases boosts critical chance by 12%+1 weapon mod slot for all Operators.Combat.
Krill+ 1 roster capacity.Reinforced Underlay Mk. III – utility that boosts defense by 3.Wildfire Modulator – weapon mod that applies 4 stacks of burning.Combat.
IskAdvanced Tracking Scope – weapon mod that boosts Operator’s assist damage by 2.175 Den XP.Ion Blaster Mk. IV – utility that weakens ray shields.Combat.
Jenth2500 credits.+1 Black Market item.Exotic item.Credits.
Herf1 Capacitor.+30 Bond XP.Lightning Modulator – weapon mod that shocks the target on hit.Base upgrades and Bonds.

Check out more Star Wars Zero Company guides!

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