Star Wars Zero Company Ship Adrift is a series of choice-based operations. The series includes seven operations and each one offers different rewards determined by your choices. Let’s see what you get for completing each operation!
How to Complete Star Wars Zero Company Ship Adrift Operations

You can complete the Ship Adrift operations as soon as they show up under the Operations tab on the Holotable. All missions share the same name and can appear in any order.
All Ship Adrift Operations Choices

Ship Adrift 1
The operation requires you to assist Qolruk Nal, whose ship has been damaged.
| Choice | Reward |
| Repair Qolruk Nal’s ship | + 3 Zone Leth influence. 1000 credits. |
| Give Qolruk Nal a tow | +5 Zone Leth influence. 500 credits |
| Steal the capacitor | Capacitor x 1. |
Choose the first option if you need credits, the second if you want to grow your Zone Leth influence, or the third if you want to develop your base faster.
Ship Adrift 2
This operation invites you to try the Moogan Tea.
| Choice | Reward |
| Try the tea | +3 Zone Forn influence. Double Bond rewards for participating operators. |
| Leave | None. |
The choice is obvious.
Ship Adrift 3
The operation comes with two choices.
| Choice | Reward |
| Assign two operators | +3 Zone Dorn influence. 500 credits. |
| Blow it up | +3 Zone Dorn influence. |
Choose the first option as it gives you more rewards.
Ship Adrift 4
During this Star Wars Zero Company Ship Adrift operation, you have to place a bet of 1000 credits.
| Choice | Reward |
| Immuren Bag | +3 Zone Grek influence. +5000 credits. -1000 credits. |
| Feigheff | +3 Zone Grek influence. -1000 credits. |
| Cha’hul Mechiiw | +3 Zone Grek influence. -1000 credits. |
| Refuse to place a bet | +3 Zone Grek influence. |
The winner might be randomly determined, so save your game before choosing the Immuren Bag option.
Ship Adrift 5
The operation has two choices.
| Choice | Reward |
| Run for it | +3 Zone Esk influence. |
| Pay the toll | +3 Zone Esk influence. -1500 credits. |
Choose the first option because the second one causes you to lose money.
Star Wars Zero Company Ship Adrift 6
The operation has two choices.
| Choice | Reward |
| Keep the supplies | 100 Den level. |
| Tow it to the colony. | +6 Zone Cresh influence. 500 credits. |
Choose based on what you need the most.
Ship Adrift 7
The operation requires you to investigate a freighter with an animal skull painting on its hull.
| Choice | Reward |
| Assign an operator | +4 Zone Forn influence. 500 credits. |
| Leave | None. |
Choose the first option.
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