In this Black Myth: Wukong How to Defeat Apramana Bat guide, we’re covering how to defeat this flying boss in Chapter 3. The Apramana Bat can be found in Bitter Lake. It has the body of a bat with a terrifying, humanoid gold head. Continue on to learn about its attack patterns and how to defeat it.
Apramana Bat’s Attack Pattern

The Apramana Bat has four different attacks and relies heavily on its wings. It’ll start off the fight by landing on you, using its legs to stomp you into the ground. Dodge the moment you see him swooping down on you. This is his most common attack.
Most of his other attacks are to repel you when you’re attacking him. He’ll swipe his wings at you when you’re doing melee attacks, forcing you back. When you see him begin to swing his wings, dodge. He’ll also wave his wings aggressively to shoo you off. When you see him start flying away, but he’s still facing you, this is your cue to dodge.
Lastly, in one of his more powerful attacks, he’ll begin to spin, summoning wind to knock you back. He only does this while under pressure. This is a good time to get close and stagger him.
How to Defeat Apramana Bat

To defeat the Apramana Bat, dodge his first attack and then immobilize him. Use a Pluck of Many spell to summon clones and get a few good hits in. You have to pay attention while attacking him since most of his attacks are reactions to being under pressure. Keep an eye on him when he’s in the air.
That’s it for Black Myth: Wukong How to Defeat Apramana Bat. Need more game guides? Check these out!
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