Star Wars Zero Company Missions take place across 14 chapters. The game has 62 main and side missions, with a few mandatory missions per chapter. Let’s check out all main and side missions!
All Main and Side Star Wars Zero Company Missions

Star Wars Zero Company has four types of missions:
- Critical missions – mandatory campaign quests that advance the story.
- Crewmate missions – personal arc missions related to operators. Each personal arc unlocks a trophy. Complete these missions as soon as they are available.
- Crisis missions – completing these missions keeps the Coil from getting stronger. These missions expire after one cycle.
- Regular missions – optional side content for additional rewards. These missions expire after four cycles.
Chapters and Mission List

Completing a mission increases the cycle by one. One playthrough allows you to complete about half of the missions, so you will need at least two playthroughs to finish all side content. One playthrough lasts about 30-40 cycles. You can complete the critical missions immediately or postpone them until you reach the cycle in which they expire.
| Chapter | Missions |
| 1. Prologue | The Serolonis Job (critical mission) |
| 2. Business As Usual | Not Your Turf (critical mission) |
| 3. In Debt to the Hutts | Stolen Goods (critical mission) Buyer Beware (critical mission) |
| 4. Republic Intelligence | Eavesdropping (critical mission) |
| 5. Smugglers and Slugrats | Dark Waters (critical mission) No Clone Left Behind (crewmate mission Trick) Buy Cheap, Never Sleep (crewmate mission Kabb) Cutting-Edge Tech Cold Metal Pirate Radio |
| 6. Enter Fathom | Enforcer Tech – Explosive Equipment (crisis mission) Striker Tech – Resonating Strike (crisis mission) Scrap Metal Hostage Situation |
| 7. Jedi Undercover | Smugglers’ Den (critical mission) Rescue Operation Dead Metal |
| 8. The Umbaran Connection | Casualties of War (critical mission) BX Commando Tech – Incendiary Mines (crisis mission) BX Sniper Tech – Penetrating Rounds (crisis mission) Distress Call (crewmate mission Jae) Ground Floor Dead of Night Trade Secrets Demolition Off the Face of the Map |
| 9. The Fathom Menace | Enemy Intelligence (critical mission) B2 Battle Droid Tech – React (crisis mission) B2 Battle Droid Tech – Kaller (crisis mission) Best Served Cold (crewmate mission Cly) What’s Yours is Mine |
| 10. Liberate Luunata | Behind Enemy Lines (critical mission) Brute Tech – High Impact (crisis mission) Brute Tech – Divine Pain (crisis mission) Origin of Infection (crewmate mission Tel) Lord of Betrayal (crewmate mission Luco) Battle on the Big Bridge Silent Running Separatist Secrets Bar Brawl |
| 11. Tighten the Noose | Stillwatch (critical mission) Kith and Kin (crewmate mission Kabb) Ill-Gotten Gains Wetwork |
| 12. Back to Business | Deep Cover (critical mission) Unfinished Business (critical mission) You Can’t Go Home Again (crewmate mission Jae) Sisters (crewmate mission Tel) It’s Just Business Protection Services Detainment Protocol |
| 13. Fathom’s Grand Designs | The Infinite Coil (critical mission) Guardian Tech – Life Beyond Death (crisis mission) Seer Tech – Siphoning Bind (crisis mission) No Kings, No Masters (crewmate mission Trick) Without Honor or Humanity (crewmate mission Cly) Early Retirement Cantina Takedown Spoils of War Hidden Agent |
| 14. Epilogue | The Infinite Coil |
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