As expected with any typical RPG game these days, Baldur’s Gate 3 also comes with a ton of optional side quests that you can try and complete.
One of these side quests is Rescue Druid Halsin which is available whilst exploring the Goblin Camp, the quest itself can be obtained whilst on Act 1 / Chapter 1.
It will involve the player having to rescue a druid named Halsin
RESCUE DRUID HALSIN PART 1/3
RESCUE DRUID HALSIN PART 2/3
RESCUE DRUID HALSIN PART 3/3
SPOILERS
SOLO (SINGLE CHARACTER – Rogue) Vs PRIESTESS GUT (STARTS AT 17:37)
(View More Solo (Single Character – Rogue) Gameplay HERE)
SOLO (SINGLE CHARACTER – Rogue) Vs MINTHARA (STARTS AT 0:51)
(View More Solo (Single Character – Rogue) Gameplay HERE)
- ACT (CHAPTER) UNLOCKED: Act 1 (Chapter 1)
- LOCATION: Goblin Camp
- QUEST GIVER:

WALKTHROUGH:
- In order to trigger this side quest you will need to head to the Goblin Camp (x: -103 y: 450), then head through the Heavy Oak Doors behind the rather large Ogre, we should now be inside the Shattered Sanctum. The side quest The Blade of Frontiers should pop up if this is your first time visiting the Goblin Camp and you already have Wyll. (Note: This quest clashes with the Save the Refugees side quest)
- Once inside head up the stairs to the right and to the coordinates (x: 339 y: 20) and through the Ornate Door. Worg Pens
- Here you should notice a bunch of Goblins messing with a rather large bear

- Pick whichever dialogue option you want depending on your play style. However, if you choose to attack the Goblins you will warrant Gale – Approves, Wyll – Approves, Shadowheart – Disapproves
- The bear will break out of the cage and after the fight, it will then transform into a rather strapping man of… moving on..*cough*. You will learn that this fine looking man is actually Halsin
- Whilst still talking to Halsin, choose whichever dialogue option you want depending on your play style. However, agreeing to take down the Goblin Leaders and choosing the I’ll do it. Having a shape shifting bear druid at my side might make things easier will warrant Astarion – Disapprove, Wyll – Approves, Shadowheart – Approves, Lae’zel – Disapproves, Gale – Approves. Also, if you let Halsin stay behind and not actually join you (Stay Here) you will gain Shadowheart – Approves, Wyll – Approves
- You can now either choose to kill the Goblin leaders or try and avoid a fight with them. You can find the leader locations here Save the Refugees side quest (Note: I personally chose to defeat the leaders myself, thus the guide will show this but it will also show you their locations too. It is up to you how you want to handle the situations)
JOURNAL QUEST NOTES
+ Search for Halsin in the Goblin Camp –
We learned that the goblins took the survivors of the expedition down to some pits. Halsin could be in them – if he was caught
We learned that a powerful druid named Halsin hasn’t returned from an expedition into goblin territory. He might be able to help us
+ Meet Halsin in the Grove –
Halsin has returned to the grove. He should be able to help us with our parasite now. We should speak to him.
RELATED GUIDES / LINKS:
- Baldur’s Gate 3 – Guides Playlist (Written)
- Baldur’s Gate 3 – Guides Playlist (Videos)
- Baldur’s Gate 3 – Other/Various (Party Banter, Approval Sheets, Disapproval Sheets)
- Baldur’s Gate 3 – Our Game Review
- Lies Of P Wiki Contents - 18th September 2023
- All Chapter 2 Elysion Boulevard Collectibles – Lies Of P - 16th September 2023
- All Chapter 1 Collectibles – Lies Of P - 16th September 2023
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